The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. However, the team met with difficulties in developing a game based on swordplay, so supervising director Hideo Kojima postponed its development until a solution could be found. The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. The series' usual stealth elements are also optional, serving as a means to avoid combat. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. In the game, the player controls returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. Revengeance is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami.
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